Ok, so I like The Sims, not normal dollhouses, and most people wouldn't think of it that way (especially the male players of the game,) that's basically what The Sims is, a big dollhouse. And I've been an aficionado of The Sims since it's original release. I purchased the original game back in 2000 just after it came out and have played it off and on now for the past 4 years. At first the premise of a reasonable self sufficient AI drew me in, then it was becoming the master of a particular profession, then I moved through the male specific pastime of discovering and exploiting ways of killing my sims, from swimming pool accidents, to trapping the maid in a room with no doors or food. Then I got into architecture. That's where I've been at for a while now. rosebud (The money cheat code) has lead me down the path of trying to find house layouts that allow the little sims to go about their daily business without their rather idiotic navigation AIs getting them killed (Traffic jams at doors almost never resolve and people will crash in doorways after enough time and eventually starve.) I would spend hours building a house for 8 (I only made minimalistic designs, I wanted to keep cost down if I could.) Then I would fill it up with sims and let them get to their business, and if no one got jammed up in a doorway, hallway, staircase (although there was a nifty bug that could render the stairs a non object), or sidewalk, I would declare it a victory. The best one I came up with was a prision, (Think 8 very small crappy houses stuck together.) I never did buy any of the XPaks though, I just didn't feel like sinking $30 into my doll house. But that's not why I'm writing.
EA Games will release later this year (hopefully) The Sims 2. This version takes advantage of new graphics and better AI (presumably only now available because of memory and processor requirements.) It adds some WAY cool additions like true 3D camera movement, aging (A feature that was sorely missed in the original), hereditary traits, better AI, weather, and a much better sim customization method. Also your sims can get fat, so now your clothes don't make you so... (An interesting feature of the original was that your sims would get fat or skinny based on what they where wearing...) I just want to see what I can do with the customization engine as well as how the hereditary traits work. They say that there are dominant and recessive genes in the game and that each "child" follows in the footsteps of their genetic memory. Babies grow into toddlers, into children, teens, adults and finally into old age and death. I am just giddy over the idea of being able to support multiple generations of victims, uh, I mean, little computer people, (Which is, BTW, a great game for the C64 that is just like the sims on a much smaller scale.)
In any case, I can't wait for it to come out. We'll just have to wait and see what happens. But you can see some of the promo videos on EA's The Sims 2 home page. Check out the videos. Looks absolutely frame-lag-a-licious! But good... I promise. ;)
Look at all the happy flaming people...
Mood: Overjoyed, and apparently sadistic... I need the weekend to hurry up...